Oooohkay, so I’m super behind, as many of you have probably noticed. So I’m going to try to do this in sets, so neither you nor I are totally overwhelmed with a huge influx of articles…
- One of my favorite things I read in the past few weeks months was the NYT Magazine’s “Youth Issue.” There were a couple of really fantastic articles in here. The Good Girl was an article talking about Miranda Cosgrove, the latest in tween pop sensations in the style of Hannah Montana. It’s focused primarily on the way in which these stars struggle with the transition from adolescene to adulthood due to the way they’re depicted - but it’s curious to think about how much these issues are reflected in teenagers’ experiences, particularly online. Online Poker’s Big Winner talks about young, self-made poker millionaires. Choice quote #1:
“Patience is no longer rewarded. If an 18-year-old online whiz can play 12 hands at once, then by his 19th birthday, he is no less experienced than a career gambler who has sat for a dozen years at the big-money table at the Bellagio.”
Choice quote #2:
“Most of us young kids who play at nosebleed stakes don’t really have any clear idea about the actual value of the money we win or lose,” Cates says. “Most of us see the money more as a points system. And because we’re all competitive, we want to have the highest score.”
Next-Generation Scientists is a great piece of how, growing up with the right set of influences and peers, you can become passionate about a problem and have a lasting impact on that problem by applying yourself. As I always say, the idea that we can do things to the world at large is learned, and these kids have definitely learned it. The last of these articles, A Soccer Phenom Puts the ‘I’ in Team, describes Indi Cowie and her love of soccer and ‘freestyle,’ which I can only describe as a cross between juggling and dancing with a soccer ball. You have to admire the work ethic of a girl like this (and her insistence on hanging with the guys), and someone who’s still struggling to “make it” - the article feels a bit more raw and honest about how difficult this really is, rarely the way journalism looks when an athlete is covered in a retrospective. Finally, hat tip to her using the internet to keep in touch with her community of freestylers. Do yourself a favor and watch the video of her doing her tricks, they’re phenomenal. - There is often this feeling among techies that every individual should have their own self-hosted, self-controlled “node” on the internet, and by gosh, if only the commoners were smarter, this is the way it would be! Anthony De Rosa (soupsoup) comes in and challenges this view with an intelligent description of the positives and negatives of being externally hosted in his blog post, The Death of Platforms.
- Good article actually covering a lot of the different ways I’ve been observing teenagers using Twitter in Tweeting teens can handle public life by Alice Marwick and danah boyd. Choice quote:
First, let’s get something straight: not all teens use Twitter, and those who do don’t all use it in the same way. The sense of what’s appropriate on Twitter varies wildly by social group and locale – is it OK to break up with someone on Twitter? To tweet a hundred times a day? Similarly, young people use Twitter in different ways.
It’s one of those platforms - unlike what Facebook has become - where users can really choose and buy into the culture they want to participate in. - Every once in a while you run into one of those articles that seemingly have nothing to do with what you’re working on, and yet, provide you with a totally different perspective on what you’re working on and thinking about. Mind vs. Machine by Brian Christian was one of those articles for me. It sort of reveals and explores one of the simple, banal truths about the Turing Test: it forces us to reflect on human conversation, and what that looks like and sounds like. The thing that really caught my eye? The “memory” of conversations…
- Scary coverage of how IANA will run out of (or has run out of, by this point) IPv4 addresses to give out in The Difference Enginge: No More addresses. More nerdery: The Memristor, “The first new passive circuit elements since the 1830s,” or more specifically, one of the basic components of a circuit.
- Good opinion piece from Wired: Nintendo 3DS Is a Last-Gen Game Machine. This is interesting because it’s not just talking about video games, it’s talking about the properties of disruptive innovations within the context of games - and certainly the properties in that context can be carefully considered for their applicability outside that domain, as well. How do you make sure your new cool thing isn’t just a “fresh coat of paint”?
Choice quote:
What Apple is doing to Nintendo is in great part what Nintendo did to Sony — finding some surprise hits with low-budget games on a cheaper platform built around disruptive technology. - A great creation story in Paul Kendall’s Angry Birds: the story behind iPhone’s gaming phenomenon. Here’s the thing about these creators that I admire: they had the balls to say, “I know what I’m doing, I understand this world and know it well, so I’m going to do what I know to create a successful product.” Surprisingly, few creators these days seem to have the balls to man up and do that.
- Paul Adams wrote an interesting article on Designing for Social Interaction, Strong, Weak, and Temporary Ties. There’s some good points that are worth taking into account if you’re thinking about building a social product, and why the standard models don’t really properly account for these different types of ties. However, I’ll call him out for two things: 1) these aren’t the only types of ties there are - and it’s silly of him to position his article this way. Annoying, to say the least. 2) We can see why he ended up at Facebook - he definitely shows the “IRL bias,” which is Facebook’s tedious tendency to assume that the only people that matter to us socially are the people we meet IRL. Meeting people on the internet is so passe.
- Found an old transcript of one of Clay Shirky’s talks - A Group Is Its Own Worst Enemy, a really interesting look at how groups, particularly online communities, behave, and how we can design social software for them. I love it because it incorporates a lot of the same conclusions and insights I had in designing Teethie.
Choice quote #1 (a short one but I love this statement):
The user of social software is the group, not the individual.
Choice quote #2:
Sometimes you can do soft forking. Live Journal does the best soft forking of any software I’ve ever seen, where the concepts of “you” and “your group” are pretty much intertwingled. The average size of a Live Journal group is about a dozen people. And the median size is around five.
But each user is a little bit connected to other such clusters, through their friends, and so while the clusters are real, they’re not completely bounded — there’s a soft overlap which means that though most users participate in small groups, most of the half-million LiveJournal users are connected to one another through some short chain. - There are three types of people out there talking about the internet, according to Adam Gopnik’s How the Internet Gets Inside Us. These are: the Never-Betters (“It’s never been better than now, when we have the internet”), the Better-Nevers (“It would have been better if we never had the internet”), and the Ever-Wasers (“New things like the internet are always going on. Big whoop.”). He dives into the most prominent of these, and asks, essentially, “Who is right?”
- Shorties: Escape to a fascinating, different point of view: Mark Kulrnasky, the food sociologist by Ellen Kanner. Insert <discovery> here: the role of placeholders in science by John Timmer describes the way in which we see patterns, discover a missing piece, and look to fill that “hole.” Bryce Roberts wrote about Why I Heart Tumblr, which points out simply: sometimes messiness is a blessing, not a curse. The uncertainty seems to create a space of opportunity. Really interesting analysis of how more complex problems are changing the balance from individual geniuses to team geniuses in science from Jonah Lehrer in The Difficulty of Discovery (Shrinking Asteroids Version). More on video games in Videogames Need Auteurs, But Good Luck Finding Them by Jason Schreier. What video games seem to need is vision and commitment to that vision - but just like everything else, this simple formula for at least a chance at success is harder than it seems.
Oooohkay, so I’m super behind, as many of you have probably noticed. So I’m going to try to do this in sets, so neither you nor I are totally overwhelmed with a huge influx of articles… One of my favorite things I read in the past few weeks months was the NYT Magazine’s “Youth Issue.” There were a …