But I remind myself, each time: Messiness and imperfection are part of the process of creation. Manifestation and realization—bringing something to creation—requires endless amounts of decision making. There is a cruelty inherent in cutting out all of the ways you won’t move forward, in order to move from the infinite boundlessness of ideas to the limited arena of conception. An idea always seems smaller when it becomes a practical thing. Perfection is an ideal that lives in our minds, a lifting, an aspiration, a drive towards the higher creativity we all have within us. The act of creation, however, is messy, fragile, fraught, and filled with the mistakes of making.

Project hangovers, self-criticism, and the necessity of making messes.

Burke’s experience with Scarred and its largely favorable reception helped convince him to continue his mood-driven development process. “Typically, when starting a project there’s an emotion I want to get across. So I start designing the game with that emotion in mind.” That statement loudly echoes similar ones made by the Modern artists, particularly Paul Cézanne, who once proclaimed, “A work of art which did not begin in emotion is not art.”

A Comprehensive History of Low-Poly Art, Pt. 3

The second problem, quite apart from the stranger stuff, is that my chosen, beloved stream of people offer me so many small incidents of wrongness that it sometimes erodes my energy for doing things. I use Twitter to track goings-on in several professional and personal affinity groups: journalism, open web advocacy, web design, publishing, speculative fiction, feminism, and others. And beyond these, individual people I follow each care about their own wide range of things. And the internet is now sufficiently ubiquitous that in any given field of interest, on any given day, something awful will have happened online.

Ditching Twitter

Design fiction, according to Bleecker, is an essential practice — it’s prototyping for ideas. “In my mind this fits alongside the canonical tools that a designer might expect to employ,” he told me, “Design research: check. Anthropology and ethnography: check. Draw a straight line: check. You should know how to do design fiction, you should be able to take an idea and know how to look at it from the side, take a glancing blow at it to test its integrity.”

Your Mail-Order Future — reform — Medium

Basically, prototyping won’t have to end. Eventually a product might autonomously make (and even enact) certain kinds of design recommendations based on an owner’s particular usage pattern. A product can finish itself. Sensing will also make it possible for usage data to be created and passed on to more advanced versions of a product that are used by the same user in the future.

Uncommon Sense The New Role of Sensing in Design Research