These mods, JadedCat says, are representative of a new trend in modpack making. “Instead of the focus being on a collection of powerhouse mods, the focus is now on creating a new experience by combining mods with selective tweaks and even maps,” she explains. “While there will always be a place for more traditional factory modpacks, themed gamepacks are now more popular and last longer for players. Minecraft has become a game engine.”

Canvox agrees: “Modpackers and server owners are building constructed play experiences using mods as building blocks and making something entirely new with them,” he says. “In my mind, this is the big thing to watch out for.”

The Best Minecraft Mods And Modpacks

FYNCT is funny because it shows how people in a given demographic turn out all to be so similar even as we might think we’re being original, and that our taste is constructed so completely and calculatedly by infomercial representations in magazines (online and off); which is to say it shows we are being led by the nose by tastemakers who are duping us into buying certain things and liking certain things, but in fact not even duping us, since we seek their guidance and follow their lead willingly.

About That Noguchi Coffee Table

You see this sort of “good waste” everywhere you see creativity. I think the relationship is quite intimate. Creativity involves a lot of false starts, dead-end explorations and so forth. The resource you can waste is precisely the resource that allows you to make this trial and error process fast (not efficient) and frictionless. In fact, your creative medium is defined by the wasteable resource. It is the canvas (literally in painting).

Waste, Creativity and Godwin’s Corollary for Technology

Speed is important because ideation is not generally a steady cognitive process. It likes to develop runaway momentum and exhaust itself, often explosively. You then pick through the debris of the explosion and pull out the good bits to develop with more deliberate and measured attention. Anything that dampens the explosion also lowers its fertility.

Waste, Creativity and Godwin’s Corollary for Technology

“To be mature you have to realize what you value most. It is extraordinary to discover that comparatively few people reach this level of maturity. They seem never to have paused to consider what has value for them. They spend great effort and sometimes make great sacrifices for values that, fundamentally, meet no real needs of their own. Perhaps they have imbibed the values of their particular profession or job, of their community or their neighbors, of their parents or family. Not to arrive at a clear understanding of one’s own values is a tragic waste. You have missed the whole point of what life is for.” - Eleanor Roosevelt

swissmiss | Values

algopop:

Web Popularity Products by Valerio Loi

Photographer Valerio Loi imagines a future in which social network popularity would be sold on supermarket shelves. Taking inspiration from the already existing services for fake followers online, its not hard to imagine these offered IRL as they do with iTunes vouchers. The photography project is perhaps more interesting as a metaphor for how commonplace these new desires and bot services are becoming. I also wouldn’t mind my 1000+ bot followers coming out of a tin, I’m sure one of you #algopop readers could actually make it happen.

And still, tired as the tech-sexism narrative has become, you don’t want to stop talking about the problem. Ignorance has never solved anything. But it’s also hard not to think that maybe all of the profiles of boy-wonder founders and outraged blogging about sexist tweets have their own sort of chilling effect, perpetuating a narrative that enables the worst entrenched tendencies of the industry and alienates the very people who could challenge them. Rather than highlighting the appalling nature of Titstare or CodeBabes, perhaps we should be talking about tech success stories — the companies and training programs that have managed to correct the gender imbalance while keeping their innovative, disruptive values intact.

Etsy’s Trying to Fix Tech’s Women Problem. Why Aren’t You — Matter — Medium

But I remind myself, each time: Messiness and imperfection are part of the process of creation. Manifestation and realization—bringing something to creation—requires endless amounts of decision making. There is a cruelty inherent in cutting out all of the ways you won’t move forward, in order to move from the infinite boundlessness of ideas to the limited arena of conception. An idea always seems smaller when it becomes a practical thing. Perfection is an ideal that lives in our minds, a lifting, an aspiration, a drive towards the higher creativity we all have within us. The act of creation, however, is messy, fragile, fraught, and filled with the mistakes of making.

Project hangovers, self-criticism, and the necessity of making messes.

Burke’s experience with Scarred and its largely favorable reception helped convince him to continue his mood-driven development process. “Typically, when starting a project there’s an emotion I want to get across. So I start designing the game with that emotion in mind.” That statement loudly echoes similar ones made by the Modern artists, particularly Paul Cézanne, who once proclaimed, “A work of art which did not begin in emotion is not art.”

A Comprehensive History of Low-Poly Art, Pt. 3